You may (or may not know) this bit of trivia. One of our esteemed forum members (PL510*Jeff) was instrumental in making the Ford GT a reality for Microsoft. They used his actual 2006 GT as a model for all software development. We've been driving his car "virtually" since early this week after the game was released. (Thanks Jeff!)
Something about being in the right place, with lot's of time to do this sort of thing. The Turn 10/Forsa folks had a post on our Forum asking for a volunteer a while ago. So I responded to that. Phone call came in with-in minutes, and my Tugnsten car was what they wanted to use, due to being a metalic for their being able to catch the body lines and design accents best.
So we met up nearby for a photo shoot. The two Arron's took many, many photo's Inside, outside, engine compartment, all with digitial tape measure etc.
And mid-September another call came in. From the audio engineers at Turn 10. And asked if I would take my GT to a dyno Garage for sound recordings. So I said why of course. On the designated day, went to the dyno shop for a recording session. At one time they had something over a dozen mic's stationed around the car. They went through their recording routine with my car on the dyno. 3-1/2 hours later, and about 150 dyno miles, they got what they needed for the sound engineers to coordinate with the photo video engineers.
All of this was one week before the development side had to release the final "cut" to production, so they could meet the international Forsa 3 release on 10/29/2009. Some long, late hours were worked by the Turn 10 crew.
The Ford GT Forum and myself should be somewhere in the credits.
And I don't have an Xbox--yet.
BTW I was told that the fastest cars around the various tracks were the mid-engined cars like our GT's.
I put in a word, or two, for future upgrades for a Whipple 4, and a TT and maybe a NOX car. Just to blow away the digital competition!
Drive 'em if you've got 'em. On the street or on screen!